Torvan

Duels: how to play

Duels is a card battle against the computer. Build a deck of 30 cards, choose a stance each turn, and bring the other hero down to 0 Health.

Updated for version 1.12.0. Last updated 9 October 2026.

Getting in

Duels unlock at level 3 for Warriors and Solo users. Before that you'll see "Duels unlock at level 3." and your current level, with Open your packs if level packs are waiting. Our server checks the level too, so a match played below level 3 isn't recorded. Duels is always open for Strategists while Play Duels is on, even if they have a level in My quests.

Reach level 3 to unlock Duels. Then pick your world and beat the computer!

Duels are always against the computer. You can't play against friends or family.

The Duels lobby

From top to bottom:

Matches are played with your phone turned sideways.

The four Duels worlds and their heroes

Each world has a hero with a hero power. It costs 2 Command and you can use it once a turn.

Heroes and hero powers
WorldHeroHero powerStyle
VikingsJarl Sigrun StormbornStormborn Oath: "Gain 2 Armour."Raids, berserkers and Armour
Ancient EgyptPharaoh Kheper-RaAnkh of Renewal: "Restore 2 Health." You choose who to heal, on either side.Curses, bringing minions back, and healing
Age of SailCaptain Isadora VaneCannon Shot: "Deal 1 damage to a random enemy." It can hit the hero or any enemy minion, even one in Ambush.Cannons, plunder (Doubloons) and speed
Feudal JapanDaimyo Kurogane HayateCall the Ashigaru: "Summon a 1/1 Ashigaru Recruit." On a full board nothing appears, but the Command is still spent.Combos, honour duels and precision

There are also 25 neutral cards, from Ancient Greece, American Frontier, Three Kingdoms and Medieval Knights. Any deck can use them. The other Worlds' cards aren't playable in Duels yet.

Playing a match

Starting a match

Your turn, step by step

  1. Your Command goes up by 1 (up to 10) and fills up. Your minions are ready to attack again.
  2. The board's rule may happen (see living boards), then any "At the start of your turn" effects.
  3. You draw a card.
  4. You choose a stance: Martial, Strategy or Honour.
  5. Play cards, attack, and use your hero power once, in any order.
  6. Tap End turn. "At the end of your turn" effects happen, then any "this turn" bonuses end.

A match has a limit of 60 turns, counting both players' turns. If it's reached, the match is a draw. There's no turn timer when you play the computer.

Each turn you get 1 more Command, up to 10. Spend it to play cards!

Command

Command is what you spend to play cards and use your hero power. You start with 1 and gain 1 more each turn, up to 10. Unused Command doesn't carry over. Fortune's Coin and Doubloons give 1 extra Command for that turn only, and Command can never go above 10.

Stances

At the start of every turn you choose a stance. Each card has a stance symbol in its top-right corner:

Cards in your hand that match your stance cost 1 less this turn (but never below 0). The stance buttons tell you how many cards get cheaper and how many you can newly afford. Some cards do extra things "if your stance is" a certain one, or "whenever you choose" a stance. Your stance lasts until the end of your turn. The hero power always costs 2, whatever your stance.

Pick a stance. Cards with the same symbol cost 1 less this turn!

Playing cards

Attacking

Tap one of your ready minions, then tap a highlighted enemy. A minion can attack once a turn if it has more than 0 Attack and didn't arrive this turn (unless it has Charge).

Tap your minion, then tap who to attack. If they have a Vanguard, you must hit it first!

Living boards

Every match is played on a living board with one gentle rule. It's your world's board, or the opponent's if you switched that on. A message pops up when the rule happens. Turn numbers count both players' turns.

Board rules
WorldBoardRule
VikingsHall of the FallenThe first minion that dies each turn gives its owner +1 Armour. ("Valhalla remembers")
Ancient EgyptTemple of the Rising SunAt the start of turns 4, 8, 12 and so on, both heroes get 2 Health back. ("The Sun rises")
Age of SailShifting TidesAt the start of turns 3, 6, 9 and so on, the leftmost minion of the player who isn't starting their turn moves to the right-hand end. ("The Tide shifts")
Feudal JapanGarden of Four SeasonsThe season changes every 3 turns: spring, summer, autumn, winter, then round again. In spring, minions played from your hand get +1 Health. In autumn they get +1 Attack. Summer and winter do nothing. Summoned or resurrected minions don't get the bonus.

Painted tables

Each of the four Duels worlds has a painted table, and the tables come alive:

Limits and running out of cards

Winning, losing and draws

Bring the other hero down to 0 Health to win!

Reading the table

The table always shows what you can do and why. Green only ever means "you can play this or use it now", and nothing is shown by colour alone.

Seeing a card full size: View card

The View card button (a magnifier and the words "View card") opens a card full size. It's the only way to open the full-size view: holding a card never does. You'll find it:

Close the view and the table is just as you left it.

Cards in your hand

Minions, your hero power and End turn

Grey card? You can't play it yet. Tap it to find out why!

Keyword glossary

Keywords are in bold on cards. In a match, tap a card to see its keywords explained in the panel beside it. The first sentence of each description below is the explanation the app shows, where it has one.

Minion keywords
KeywordWhat it meansFor example
VanguardEnemies must attack this first. While your opponent has a Vanguard that isn't in Ambush, attacks must go at a Vanguard. It doesn't stop tactics, hero powers or card effects. On the board, a Vanguard has a stone shield wall behind it.Longhouse Builder, Temple Guard, Shabti
ChargeCan attack the turn it is played. A minion that gets Charge later can attack straight away. It still only attacks once a turn.Longship Raider. Sweyn Forkbeard gives Charge.
AmbushCan't be attacked or targeted by the enemy until it attacks. You can still target your own. Random effects and effects that hit "all" minions still hit it. An Ambushed Vanguard doesn't force attacks. Its picture is darkened on the board.Piet Heyn, Shinobi Scout, Yagyu Munenori, Jim Beckwourth. Fog Bank and Smoke and Shadow give Ambush.
ShieldThe first damage it would take is blocked. Any amount of damage is blocked once, then the Shield is gone. It also stops Venom. Shown as a golden ring.Shield-Maiden Warrior. Rune of Warding gives a Shield; Honda Tadakatsu gets his back.
VenomDestroys any minion it damages. This works in attacks and Duels, attacking or defending. It doesn't affect heroes, can't get through a Shield, and doesn't apply to damage from the card's own text.Sobekneferu, Scarab, Sacred Crocodile, Yagyu Munenori, Jia Xu
When things happen
WordsWhat it meansFor example
RallyHappens when you play it from your hand. Not when it's summoned or brought back by another card.Many cards
LegacyHappens when it dies. That includes being destroyed, but not if it was silenced or returned to the hand. Minions summoned by a Legacy appear in its space.Longship Builder, Horemheb
InspireHappens after you use your hero power. Not your opponent's.Oracle Attendant, Gunner's Mate, Sohei Warrior-Monk
ComboStronger if you already played another card this turn. Fortune's Coin and Doubloons count as cards; your hero power doesn't.Charcoal Burner, Ashigaru Archer, Blossom Storm, Castle Siege
After this attacks and survivesHappens after it attacks, but only if it's still alive.Styrbjörn the Strong, Amanirenas, Honda Tadakatsu
Whenever this takes damageHappens after it takes damage and survives. A hit blocked by a Shield doesn't count.Skarphedin Njalsson
Whenever another friendly minion diesHappens each time one of your other minions dies.Sviatoslav I
Whenever you cast a tacticHappens after you play a tactic.Sen no Rikyu
At the start of your turnHappens before you draw and before you choose a stance, so it can never check your stance.Benjamin Hornigold
At the end of your turnHappens when you end your turn, before "this turn" bonuses run out.Djoser, Hippocrates
If your stance is…Only happens if you chose that stance this turn.Village Seeress, Wandering Rhapsode, Jim Beckwourth, Artemisia I, Brian Boru
Whenever you choose… stanceHappens when you pick that stance at the start of your turn.Jia Xu
Effects
WordWhat it meansFor example
DuelIt and the target hit each other. Both hit at once, with their current Attack. Venom and Shield work as normal. It isn't an attack, so it doesn't use up the minion's attack, doesn't remove Ambush and doesn't set off "after this attacks". (Not to be confused with Duels, the name of the game.)Shima Sakon, Akechi Mitsuhide, Miyamoto Musashi, Duel at Dawn
CurseLowers a minion's Attack. It lasts for good, and Attack never goes below 0.Market Trader, Rekhmire, Ay
ResurrectBrings back friendly minions that died this match. They're picked at random from minions that died on your side, come back fresh, and can't attack that turn unless they have Charge. A card never brings itself back.Herihor (cost 3 or less), Horemheb, Ramesses II, Rite of the Afterlife
SilenceRemoves a minion's keywords and card text (stat changes stay). It lasts for good. A silenced minion is tinted grey.Pharaoh's Decree
ArmourExtra protection for your hero. Damage comes off Armour before Health. There's no limit to how much you can have.Vikings cards and the Vikings hero power
Restore (heal)Gives back Health, but never above the maximum.Beer Brewer, Imhotep
Return to handThe minion goes back to its owner's hand as a fresh card, losing any bonuses, damage and cost changes. If that hand is full, it's lost, and its Legacy doesn't happen.Bosun, Woodes Rogers, Divine Wind
DestroyThe minion dies. A Shield doesn't save it. Its Legacy still happens.Ahmose I, Sun Barque, Castle Siege
"this turn"An Attack bonus that ends when the turn ends.Berserker Fury
Fortune's Coin and DoubloonFree (0-cost) tactics: "Gain 1 Command this turn." Command still can't go above 10. They can't go in a deck.Fisherman (Age of Sail), Piet Heyn, Buried Treasure
AdjacentThe minions directly to the left and right.Pelopidas
StrongestThe minion with the highest Attack. If there's a tie, the one furthest left.Akechi Mitsuhide, Duel at Dawn
Other words
WordWhat it means
CommandWhat you spend to play cards. You get 1 more each turn, up to 10.
StanceMartial, Strategy or Honour, chosen at the start of each turn. Matching cards cost 1 less.
MinionA card that goes onto the board, with Attack and Health.
TacticA card that does something once and is then gone.
Hero powerYour hero's special ability. It costs 2 Command and can be used once a turn.
SummonPut a minion on the board without playing it from your hand. Summoned minions don't get their Rally.
TokenA card created during a match, such as the Ashigaru Recruit. Tokens can't go in a deck.
ShinyA special foil version of a card. It plays exactly the same.

Decks

Deck rules

Two pairs of different cards share a name: the Fisherman (a neutral one and an Age of Sail one) and the Village Baker (a neutral one and an Ancient Egypt one). Check the world when you add them.

A deck has 30 cards from one world, plus neutral cards. You can have 2 of a card, but only 1 of a mythic.

Starter decks

Everyone gets a free starter deck for each of the four worlds. Each has 30 cards, made of that world's common and uncommon cards plus some neutral commons. You can't change a starter deck, but you can tap Copy and change the copy. The computer always plays its world's starter deck.

Building a deck

  1. In the lobby, tap Decks. You'll see Your decks and the starter decks.
  2. Tap New deck and choose a world, or Copy an existing deck.
  3. On the Cards tab, tap a card to add it. Use search, and Owned only (on to start with) to show just your cards. Each card shows how many are in the deck and how many you can use.
  4. On the Deck tab, name the deck, check the count and the cost curve, and use Take one out to remove cards. Any problems are shown in red.
  5. Tap Save. Then tap Play with this deck.

Play with this deck is greyed out while a deck breaks a rule. Changing Your world in the lobby switches you to that world's starter deck.

Your collection

Tap Collection in the lobby to see every card that can be played in Duels (145 in all: 30 for each of the four worlds and 25 neutral cards) and how many copies you own.

Difficulty

The computer can't see your hand. It always plays its world's free starter deck.

Difficulty doesn't change rewards.

Start on Easy, then try Hard when you're ready!

Rewards: XP and packs

After a win, the result screen shows what you earned. Once you've had your 3 rewarded wins, it says to come back tomorrow.

Win your first Duel each day to earn a pack!

Packs: odds and opening

Each pack has 5 cards. The cards are chosen when the pack is given to you; opening it just shows them.

Where packs come from

The Packs screen has up to two choices. Changing either only affects packs you get afterwards.

Pack odds
RarityCards 1 to 4Card 5Any one card
Common60%0%48%
Uncommon28%0%22.4%
Rare8%75%21.4%
Epic3%20%6.4%
Mythic1%5%1.8%

Opening a pack

  1. In the Duels lobby, tap Packs (or tap the gift icon in the Compendium), then Open on a pack. You can also tap Open your pack when you level up.
  2. Tap the pack, or swipe across its top to tear it open.
  3. Five cards are dealt face down. Each one glows in its rarity's colour: grey, green, blue, purple or orange.
  4. Tap each card to turn it over, or tap Reveal all. The best card is always last.
  5. Tap a card that's face up to see it full size, with its text (a "Tap to view" hint shows until you've done this once since you opened the app). Close it to go back to the pack.
  6. Labels show which cards are NEW, SHINY or MYTHIC. The summary shows your new cards and how much Dust any extras are worth. Below level 3, it says spare copies become Dust once Duels unlock.

When you open several packs in a row from Open your pack, every pack but the last ends with Open next pack and Later.

Every pack has 5 cards, and the last one is always rare or better!

Dust, crafting and shiny cards

Dust turns spare cards into the cards you want.

Dust values
RarityDisenchant (plain / shiny)CraftMake shiny
Common5 / 204040
Uncommon10 / 408080
Rare20 / 80160160
Epic100 / 200400400
Mythic400 / 8001,6001,600

Your Dust total is at the top of the Collection screen. Tap a card in your collection to see Craft, Make shiny and Disenchant buttons with their costs. Each asks you to confirm.

Spare cards can turn into Dust. Use Dust to make the cards you want!

Settings and emotes

Scroll to Settings at the bottom of the lobby. These are saved on your phone:

During a match, the menu (the round brass button, top left) has How to play, which pauses the match while you read, Music and Leave match.

In a match, tap your own hero to send an emote: "Well met!", "Well played.", "Oops." or "Prepare yourself!". There's no typed chat.